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[D&D Next] Mines of Madness free to download! - The Piazza


Mines of Madness is a rollicking D&D adventure designed for use with the D&D Next playtest packet, which you can download for free at blogger.com(12) Mines of Madness is a Very Special D&D® Next Adventure written for PAX East and designed for four 3rd-level characters. Game Editions [ Add Edition] Notes on This Edition. Released to the general public as a PDF with the release of the DM's Guild. Game Editions [ Edit Edition ] # Title: System: Publisher: Released: Stock: Status: 1: Mines of Madness PDF: Dungeons & Dragons 5: Wizards of Of course, I was also wondering why he and the elf Monk had just fallen out of an airship with the corpse of a slave owner, but after about five to ten minutes of discussion (and exasperating the DM) we decided to let them come with us. I also took the slave owner's sword. We'd been playing Storm King's Thunder and there were some bandits holed




mines of madness pdf download


Mines of madness pdf download


The wizard Abracadamus hid the Forever Stone in the darkest depths of a failing mine, coerced mines of madness pdf download into serving as guardians, and rigged the dungeon with traps galore. Then he died, as all good wizards do. Many heroes have fallen prey to the Forever Stones lure of immortality. To date, only one stalwart band has plunged into the Mines of Madness and lived to tell the tale.


Mines of madness pdf download think youre better than them? We seriously doubt it, but go ahead. prove us wrong! magical value at all; the wizard had lied to the dwarves and had no real interest in the red crystal. His interest was in the mine itself. The elderly wizard, Abracadamus, was the last surviving member of a secret society of do-gooders sworn to protect the Forever Stone and other good-aligned artifacts from the forces of evil.


He had used the artifact to prolong his own life for that is its greatest powerbut he was tired of being hunted. He urged the dwarves to make several expansions to the mines and helped them rig a series of deadly traps to discourage intrusion. Abracadamus then sealed himself and the Forever Stone in the mines depths, never to be seen again, mines of madness pdf download.


Pax Jaggershield and his dwarves, rich on the money given to them by the wizard, chose to stay and mines of madness pdf download the mines. They were convinced that Abracadamus and his treasures were worth protecting. After a few months, however, the dwarves succumbed to a strange madness. A handful of them longed to retrieve and sell whatever the wizard was hiding.


Greed and paranoia led to violence and betrayal, until only Jaggershield himself was left standing. Still, mines of madness pdf download, he refused to leave the mine, and there he died.


The evil forces hounding Abracadamus eventually tracked the wizard to the mines, but they didnt get far before the various traps and wards disposed of them.


Since then, bands of adventurers have entered the Mines of Madness in search of the fabled Forever Stone, only to meet similar fates. No one remembers that the stone is an artifact of good, only that it grants eternal lifeand for many, thats a treasure worth dying for. The adventure is intended for four 3rd-level characters, created using the rules in the playtest packet.


The Mines of Madness is a fictional adventure location arent they all? Let us begin by saying: This is not a fair test of the players abilities. The dungeon is tragically stacked in the DMs favor and built to frustrate, maim, humble, and ultimately kill adventurers. But if the players band together and use their brains, with a little luck their characters might survive to tell the tale of how they descended into the Mines of Madness in search of the Forever Stone and prevailed.


Whats the Forever Stone? Were glad you asked. What the Players Will Never K now The masters of the dwarven Glitterdark Mining Consortium thought theyd struck it rich with the Corkscrew Mines, so named because of mines of madness pdf download distinctive, downward spiraling tunnels, mines of madness pdf download.


Deep within, the dwarves unearthed veins of mines of madness pdf download never-before-seen red crystal they took to calling krimsonite. Unfortunately, the substance was difficult to extract and mines of madness pdf download brittle once separated from the indigenous rock upon which it grew. The consortium tried to market the crystal and failed horribly.


A mine foreman named Pax Jaggershield had invested his life savings in the mines. Stubborn yet persuasive, he refused to sell his shares and foolishly, some say convinced his fellow miners to help him buy the rest. The consortium gladly took the dwarves money, leaving Jaggershields crew with a worthless haul of krimsonite and their misplaced pride, mines of madness pdf download.


By delving ever deeper, Jaggershield hoped to strike electrum a few flecks of the precious metal had been found here and theremines of madness pdf download, but instead broke into a tunnel complex inhabited by a purple worm. The dwarves retreated, and thats when the downward excavation stopped. At some point scholars arent sure whenJaggershield and his retinue were approached by an elderly wizard.


He told them that krimsonite dust was mines of madness pdf download as a spell component. The dwarves, encouraged by the news, worked feverishly to provide the wizard with all the krimsonite he could afford. In fact, the ore had no. What the Players Need To K now Read the following to begin the adventure: You have come to the Mines of Madness in search of the Forever Stone, a powerful artifact rumored to have many great powers, first among them the power to grant eternal life.


According to half-forgotten lore, the stone was hidden from the world long ago by evil wizards and greedy dwarves who coveted its power. They are said to have perished in an orgy of magic and bloodshed after turning on one another.


You dont expect all the rumors to be true, but one thing is certain: Over the years, many adventurers have tried to claim the Forever Stone, but none have succeeded. To survive the Mines of Madness would be a feather in the cap of any adventurer, but to retrieve the Forever Stone would catapult you into the annals of awesomeness.


And so here you are, mines of madness pdf download the brink of greatness, ready to descend into the depths in search of glory, infamy, mines of madness pdf download, and immortality, mines of madness pdf download. The adventure assumes that the characters know one another and have been together for some time. It also assumes that the party has discovered the location of the Mines of Madness and made its way there.


The adventure begins with the characters standing at the entrance, preparing to make their descent into mines of madness pdf download. Speaking of history, characters can attempt to recall certain supposed facts about the Mines of Madness by making a DC 20 Intelligence check. A successful check yields one random bit of information; have the succeeding player roll a d4, and then consult the table below. The dungeon is suffused with stray magical energies that unsettle the unconscious mines of madness pdf download, twisting dreams into nightmares and leaving one weak and rattled upon waking.


In game terms, any adventurer who takes a long rest in the Mines of Madness does not regain spent Hit Dice. d4 Detail 1 The mines are rumored to contain veins of electrum.


As the player characters explore the mines, theyll discover several recurring features throughout. Scale: The maps use a scale of 10 feet per square.


When determining the partys marching order, note that tunnels are wide enough for characters to move two abreast or single file. Lighting: All areas within the mines are unlit unless noted otherwise.


Characters must rely on darkvision or their own light sources to see. Ceilings and Walls: Unless noted otherwise, rooms have flat, foot-high ceilings and are chiseled from solid stone, and the walls have few handholds or footholds; they can be climbed with a DC 20 Strength or Dexterity check. Natural caverns vary in height and have mines of madness pdf download hand- and footholds, but the walls are slick with moisture; climbing the walls in mines of madness pdf download locations requires a DC 15 Strength or Dexterity check, and failure by 5 or more results in a fall 1d6 bludgeoning damage per 10 feet fallen, mines of madness pdf download.


Mine Shafts: Dwarves like to name mine shafts after dwarven kings. The named mine shafts in the Mines of Madness vary in depth, but all are lined with rotting support beams and crossbeams that offer plenty of handholds. Climbing up or down a shaft requires a DC 12 Strength or Dexterity check, with a failure by 5 or more indicating a fall 1d6 bludgeoning damage per 10 feet fallen.


Tunnels: All tunnels are 10 feet high and hewn from dense earth and solid rock. At various weak points, rotting wooden buttresses and crossbeams support the tunnel walls and ceiling.


Corkscrew Tunnels: Some tunnels coil upward or downward, increasing or decreasing their depth by 30 feet. The floors of these corkscrew tunnels are usually angled no more than 20 degrees. Tunnel Collapse: A typical buttress has AC 0 and 10 hit points.


Destroying a buttress has a 1-in-6 chance of causing a ceiling collapse in the two foot squares closest to it. Any creature in a collapsing section of tunnel must make a DC 10 Dexterity saving throw. On a successful save, the target moves out of the collapsing area to the nearest safe square. On a failed save, the target takes 7 2d6 bludgeoning damage, falls prone, and is. Welcome to the Mines The Mines of Madness contain traps and dangers aplenty.


Please mines of madness pdf download the adventure thoroughly before attempting to run it, and refer to the maps of the upper and lower levels as needed. Read-Aloud Text: Boxed text gives players information about what their characters can see, hear, and perhaps smell when they enter a given area. This text can be read aloud to players or paraphrased as you see fit.


Monster Statistics: For your convenience, monster statistics are collected at the end of the adventure on pages keyed to the encounter areas described below, mines of madness pdf download.


Each combat encounter comes with an initiative tracker and spaces to record monster hit points. Where To Begin: After reading the boxed text in the What the Players Need To Know section to the players, assume that the adventurers are standing outside the entrance to the mine area 2near the outhouse area 1.


Dwarvish Runes: The mines are riddled with Dwarvish script carved into walls, doors, and other surfaces. If the party tries to decipher the script, you can give HANDOUT 1 a translation of the Dwarvish alphabet to any player whose character speaks Dwarvish or casts a comprehend languages spell.


Troubleshooting: Some encounters are especially dangerous. If a characters dies as a consequence of bad luck or folly, use the advice in the encounters Troubleshooting section to deal with the sudden loss. buried under 1d6 feet of rubble. While buried, the target is restrained and cannot stand, and the only action it can take on its turn is to make a DC 10 Strength check to escape, taking a penalty to the check equal to the number of feet of rubble covering it.


An unburied creature adjacent to the target can attempt to pull it free as an action by making a similar Strength check. Inside the outhouse is a wooden bench with a hole cut into it.


Flickering orange light shows through the hole, emanating from somewhere deep below. Buried in the ground beneath the outhouse is an empty wooden barrel to catch waste. Some anonymous miscreant threw an everburning torch into the barrel. The torch which produces no heat is the source of the light.


The outhouse is large enough to accommodate one Medium character or two Small characters at a time. Creature: If one or more characters ignore the sign and enter the outhouse, the ground begins to tremble and bulge as the purple worm from area 32 erupts from below and swallows the outhouse. The worm is 50 feet long, but its lower half remains underground. Characters in the foot squares adjacent to the outhouse must succeed on a DC 10 Dexterity saving throw or fall prone. Anyone in the foot square occupied by the outhouse must succeed on a DC 15 Dexterity saving throw or be targeted by the worms bite attack.


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Mines of madness pdf download


mines of madness pdf download

Download Mines Of Madness. Type: PDF. Date: October Size: MB. Author: NateNewlon. This document was uploaded by user and they confirmed that they have the permission to share it. If you are author or own the copyright of this book, please report to us by using this DMCA report form. Report DMCA. DOWNLOAD PDF Mines of Madness. Click the start the download. DOWNLOAD PDF. Report this file. Description Download Mines of Madness Free in pdf format. Account Login. Register. Search. Search. About Us We believe everything in the internet must be free. So this tool was designed for free download documents from the internet. Legal Notice We are not associated with any website in Mines of Madness is a Very Special D&D® Next Adventure written for PAX East and designed for four 3rd-level characters. Game Editions [ Add Edition] Notes on This Edition. Released to the general public as a PDF with the release of the DM's Guild. Game Editions [ Edit Edition ] # Title: System: Publisher: Released: Stock: Status: 1: Mines of Madness PDF: Dungeons & Dragons 5: Wizards of





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